Have you been frustrated that you can only play Pizza Vs. Skeletons whenever you have your phone nearby? Like, what if you are lying on your couch watching TV, and your phone is on the other side of the coffee table? Or what if you are at your computer, and your phone is charging by your bed? For too many years Riverman Media has left you without a solution to these burdensome problems, but today we will make up for our past mistakes!
Pizza Vs. Skeletons is now available for AppleTV and Mac! Both versions support playing with an MFi controller, and have all the levels and updates of the iPhone version.
You get the Mac version here or find the AppleTV version on the AppleTV App Store.
]]>We know that the first four worlds of MUL.MASH only left you wanting more, so today we are excited to launch its first expansion pack, The Sunken City. The update is free to any sentient being or simulated cognition who owns the game, now or in the future. If you are one of the unfortunate few who don’t happen to have it, don’t worry, you can get it right here:
The expansion is an entire world with all new levels. For those who haven’t been keeping their MUL.MASH spreadsheets up-to-date, that’s 25% more levels than before! The new world has all new enemies, backgrounds, music, and there are five new paddles to aid you in your quest. Also, you can now restart runs that are going badly, or resume runs when the app has been unloaded from memory.
Well, what are you 𒆍𒋫𒊒-ing for?
]]>The new version has retina graphics, runs on every modern iOS device, has all new backgrounds, and is still the best darn coin counting game on the app store.
Here’s a little history of the game, which spans the entire history of Riverman:
Flashback to 11 1/2 years ago. Bush Jr. was in his second term as president. Facebook was only open to college students. And Riverman Media began discussing the technical issues for our first game ever, Cash Cow on PC, at a Dunkin Donuts. I had just started college and was doing homework by day, while programming Cash Cow by night. Seven months later, we were lucky enough to launch it on BigFishGames, to a games editor who happened to grow up on a farm and loved the theme. She positioned Cash Cow favorably and so it reached an audience.
Fast foward 3 1/2 years. Obama is half way through his first term. Now anyone can get on Facebook. The iPhone is still very new, and only just getting popular outside the tech community. Having made two games since (on PC and WiiWare), Riverman Media decides to try its hand at iPhone development, which had only recently opened up its store to non-Apple apps. It’s offering a great rate to developers, and nice tools to help make software. With help from publisher Chillingo, Cash Cow reached an even broader audience than before, from kids learning to count coins in elementary school, to middle-aged adults who got addicted to the frantic pace and depth of Endless Mode.
Fast forward 7 1/2 years. Riverman Media has made a ton of iPhone and iPad games of all different genres, including The Executive, Pizza Vs. Skeletons, and MUL.MASH. Cash Cow is still on the App Store, still being enjoyed by a diverse group. Unfortunately, the publisher decides to pull it from the store because it hasn’t been updated in a long time, and it doesn’t support new devices (partly due to the huge amount of time it takes us to update the game when someone else is the publisher). Riverman Media decides to take back the intellectual property, upgrade the game with beautiful high definition graphics, new backgrounds for bigger screens, full support for modern iPhones and iPads of every size, smoother animation, and online leaderboards and achievements.
Fast foward to today: Cash Cow: Anniversary Edition is here http://bit.ly/ccaniv! It’s in commemoration of the 10th anniversary, to be precise. Give it a try! Give it a review! Play a blast from the past! I can say with some certainty that it’s the best coin-counting game out there. It’ll always have a special place in our hearts, and whether it’s your first time trying it or you’ve been playing for 10 years, we hope you’ll come to appreciate it too. Happy counting!
]]>In a stunning announcement made this morning, mobile games developer Riverman Media LLC announced the purchase of consumer technology company Apple, Inc. for $800 billion in cash and stock.
“We are so pleased to have the energy and enthusiasm of a startup like Apple join our business,” said Riverman Media cofounder Paul Stevens at a press event held in the crumbling ruins of Eridu, humanity’s first city. “Over the years, Apple has continually impressed us with their ability to deliver fantastic specialized products to their small but enthusiastic consumer group.”
The combined company will be as perplexing as it will be compelling. Along with Riverman Media’s focus on mainstream interests such as ancient Mesopotamia and cartoon fast food, Apple will now bring its niche technologies, such as Internet browsing and music downloading, to the table. Some market analysts seemed skeptical that Riverman would be able to successfully leverage Apple’s quirky portfolio to drive revenue, but executives at both companies appeared confident.
In a brief statement, Apple CEO Tim Cook said, “We’re proud of what we’ve accomplished here at Apple, but with Riverman’s library of dozens of crunching sound effects, network of nearly 320 Twitter followers, and handy command-line animation tools, the sky’s the limit on what we can accomplish together.” Cook, a rising tech star in his own right, is likely to continue in a similar role to the one he played at Apple. “I don’t know, making business plans, or making sure the factories go fast enough, I guess,” he said.
Adding punctuation to an already surprising day, Paul Stevens feigned a stage exit, but returned to the microphone to announce, “Just one more thing we’d like to show you.”
The lights in the auditorium dimmed, and a video played showcasing Riverman Media designer Jacob Stevens and Apple designer Jony Ive. The notoriously press-shy designers, both clad in fitted gray t-shirts, announced a new tablet-like device called the i.DUG.BAL.LU.
At first teasing that they would be announcing three products, a pocket-sized grain accounting device, an historical archive of antediluvian Sumerian monarchs, and the “world’s best” set of practical instructions for first-born princes, the duo revealed that all three features would be included in a single product.
“A grain accounting device, an historical archive of antediluvian monarchs, the world’s best set of instructions for future kings. A grain accounting device, an historical archive of antediluvian monarchs, the world’s best set of instructions for future kings,” said Stevens, as an onscreen clay cube spun faster and faster, “Are you getting it?”
“For millennia, humanity has wondered how to cross a river,” said Stevens, explaining the ancient wisdom stored in the i.DUG.BAL.LU. “And now, the answer, ‘By grasping the neck of a huge ox,’ is only a few inscriptions away.”
The tablet, which will support both ancient Akkadian and Sumerian Cuneiform, will use special reeds harvested during the flooding of the Tigris River for input. The device itself will be made of a proprietary mud that hardens in the sun, can be reconstituted with water, and has a battery life exceeding 42,000 years.
Legendary Apple designer Jony Ive said, “What makes i.DUG.BAL.LU so unique is the way it feels in your hand, the remarkable precision with which the priests of Enki have crafted it with their dark rituals.”
i.DUG.BAL.LU will launch at dawn on Jemdet Nasr for 40 fertile sheep, or with a yearly upgrade program starting at one daughter per year.
]]>We are ecstatic that our latest project, MUL.MASH.TAB.BA.GAL.GAL, has finally launched on the App Store. The Pong-like mechanics will be instantly familiar, but with dozens of upgrades and enemies, and an ancient Mesopotamian-inspired undersea environment, we’re guessing that you’ve never played anything quite like it.
Download it now using the App Store link below, or learn more here.
MUL.MASH.TAB.BA.GAL.GAL has launched! Get it HERE!
MUL.MASH.TAB.BA.GAL.GAL Launch Trailer
We are excited to finally announce our next project, an action-y, arcade-y-, puzzle-y, game called MUL.MASH.TAB.BA.GAL.GAL. It combines the familiar controls of games like Pong with mind-bending multi-touch gameplay and Riverman’s taste for the absurd. Check out the game’s main page here:
Read More: MUL.MASH.TAB.BA.GAL.GAL
Stay tuned to our Facebook and Twitter pages, as we plan to release new gameplay animations on a regular basis!
]]>It’s a big day for the The Executive!
At long last, The Executive is available for Android devices via our friends at Noodlecake! It’s been such a pleasure working with them, and we’re thrilled that those of you with Android phones and tablets finally get to experience the game.
We’ve also updated the iOS version with some fantastic features, including:
– iCloud support: touch the Book icon from the main menu to transfer progress between devices!
– Improved graphics for iPhone 6, 6S, 6+, 6S+
– Improved download speed, reduced install time, and reduced app size
– Improved language support
– Improved iPad Pro support
Last, but not least, if you’re not sure about the Executive, you can now try the first 10 levels in the free version.
Here are links to all three versions. Enjoy!
]]>We are thrilled to announce that The Executive is finally, finally, finally, available to download on the App Store. You can get it right here:
The Executive on the App Store
Thank you so much for your support and patience throughout The Executive’s admittedly lengthy development process.
]]>We are thrilled to announce that The Executive will launch on July 2, 2015. It will be available worldwide in English, French, Italian, German, and Spanish. Thanks to our family, friends, and fans for the patience and encouragement over the years. We couldn’t have done it without you!
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